MINI FOOTY - UNDER 7s AND UNDER 8s
Minimum players 6, maximum players 8.
Played in 3, 10 minute segments.
KICK OFFS - DROP KICKS
The ball must be kicked in a forward direction, travelling 5m and landing in the playing field. A kick off in MINI FOOTY only occurs at the start of each period. Else a kick is taken that has to go no set distance, is how the game is restarted after points have been scored.
THE PLAY THE BALL
No markers allowed - the ball must be always played backwards.
The team not in possession must not move forward until the ball is received by the first receiver or the acting half back elects to run or mishandles the ball.
The team not in possession must retire 5 metres.
There are 4 tackles in MINI FOOTY. The ball must be passed twice for that team to keep possession of the ball. The only exception is when the team is in possession within their own 10 metre line in which case only 1 pass is required.
There is no stealing of the ball one on one or any other time in MINI FOOTY.
CHANGEOVERS
These occur on the following occasions:
Knock on or accidental forward pass.
Acting half or first receiver is caught in possession of the ball (only 0 or 1 transfers).
Halfback runs and is caught in possession from a scrum.
At any restart of play eg. kick off, drop kicks etc. - the ball lands in the field of play and goes into touch. NOTE: The changeover is awarded to the non kicking team 10m in from where it first crossed the touch line.
After four successive tackles.
A player runs, is tackled or forced into touch - changeover 10m in from exit point.
If a kick in general play is made and there is no immediate advantage obtained to the non offending team.
ZERO TACKLES
These occur on the following occasions:
A player taps (place kicks) at a free kick and it is regained by that player and not passed by that player.
A player fields a penalty kick and does not pass it.
The ball is regained after it is dropped by an opponent and it is not passed.
A player fields a kick and does not pass it - eg. kick off, drop kick etc.
A change of possession occurs.
An intercept occurs and the ball is not passed by the player who intercepted the ball.
SCRUMS
Are formed no closer than 10m to the touch or the goal line.
Are formed when:
Infringement by both teams - eg. double knock on.
Player held up over the goal line - except on the last tackle - this results in a changeover.
From a penalty kick for touch the opposition touch the ball before it crosses the touch line.
Ball strikes the referee and affects play or ball carrier runs into referee and affects play (Attacking team gets the loose and the feed).
Referee accidentally blows his whistle, or the ball bursts in general play. (Side last in possession get the loose and the feed).
SCRUMS ARE DEPOWERED - FORM - ENGAGE - HOLD instructions.
3 players in a scrum.
Hooker is the only player allowed to strike for the ball.
All props must keep both feet on the ground.
The ball must emerge from behind the outside legs of the prop forwards.
The halfback must pass the ball (1) once from a scrum to retain possession. If he is unable to or is immediately tackled then play on.
There are no ZERO TACKLES from a scrum - ALWAYS TACKLE ONE.
TRIES
3 point try - for 0 or 1 pass/transfers.
5 point try - for 2 or more passes/transfers.
Penalty tries may be awarded - they are given at the centre of the goal line and are always worth maximum value - 5 points.
Also possible 7 and 9 point tries may be awarded if a player is fouled in the act of scoring.
Goal kicks are taken 5m out from the centre of the goal line - in front of the goal posts.
Either a drop or a place kick may be taken to score points at a conversion.
NO PLAYER IS TO HAVE TWO ATTEMPTS AT A CONVERSION UNTIL ALL HIS TEAM MATES HAVE HAD AN ATTEMPT.
SIN BIN ETC.
No Sin Bin or Send Offs in MINI FOOTY.
Players may be asked to be replaced for the remainder of the period or the game only. Referees are not permitted to have a player replaced for two periods or for 5 or 10 minute periods.
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